ID3D10Device::Draw method (d3d10.h)

Draw non-indexed, non-instanced primitives.

Syntax

void Draw(
  [in] UINT VertexCount,
  [in] UINT StartVertexLocation
);

Parameters

[in] VertexCount

Type: UINT

Number of vertices to draw.

[in] StartVertexLocation

Type: UINT

Index of the first vertex, which is usually an offset in a vertex buffer; it could also be used as the first vertex id generated for a shader parameter marked with the SV_TargetId system-value semantic.

Return value

None

Remarks

A draw API submits work to the rendering pipeline.

The vertex data for a draw call normally comes from a vertex buffer that is bound to the pipeline. However, you could also provide the vertex data from a shader that has vertex data marked with the SV_VertexId system-value semantic.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface