ID3D10Device::GSGetShader method (d3d10.h)

Get the geometry shader currently set on the device.

Syntax

void GSGetShader(
  [out] ID3D10GeometryShader **ppGeometryShader
);

Parameters

[out] ppGeometryShader

Type: ID3D10GeometryShader**

Address of a pointer to a geometry shader (see ID3D10GeometryShader) to be returned by the method.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface