ID3D10ShaderReflection::GetConstantBufferByName method (d3d10shader.h)

Get a constant buffer by name.

Syntax

ID3D10ShaderReflectionConstantBuffer * GetConstantBufferByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

The constant-buffer name.

Return value

Type: ID3D10ShaderReflectionConstantBuffer*

A pointer to a constant buffer (see ID3D10ShaderReflectionConstantBuffer Interface).

Remarks

A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h

See also

ID3D10ShaderReflection Interface