D3D11_VIDEO_FRAME_FORMAT enumeration (d3d11.h)
Describes how a video stream is interlaced.
Syntax
typedef enum D3D11_VIDEO_FRAME_FORMAT {
D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
} ;
Constants
D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE Value: 0 Frames are progressive. |
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST Value: 1 Frames are interlaced. The top field of each frame is displayed first. |
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST Value: 2 Frame are interlaced. The bottom field of each frame is displayed first. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Header | d3d11.h |