ID3D11Device::CreateBlendState method (d3d11.h)
Create a blend-state object that encapsulates blend state for the output-merger stage.
Syntax
HRESULT CreateBlendState(
[in] const D3D11_BLEND_DESC *pBlendStateDesc,
[out, optional] ID3D11BlendState **ppBlendState
);
Parameters
[in] pBlendStateDesc
Type: const D3D11_BLEND_DESC*
Pointer to a blend-state description (see D3D11_BLEND_DESC).
[out, optional] ppBlendState
Type: ID3D11BlendState**
Address of a pointer to the blend-state object created (see ID3D11BlendState).
Return value
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the blend-state object. See Direct3D 11 Return Codes for other possible return values.
Remarks
An application can create up to 4096 unique blend-state objects. For each object created, the runtime checks to see if a previous object has the same state. If such a previous object exists, the runtime will return a pointer to previous instance instead of creating a duplicate object.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |