ID3D11DeviceContext::CopyStructureCount method (d3d11.h)
Copies data from a buffer holding variable length data.
Syntax
void CopyStructureCount(
[in] ID3D11Buffer *pDstBuffer,
[in] UINT DstAlignedByteOffset,
[in] ID3D11UnorderedAccessView *pSrcView
);
Parameters
[in] pDstBuffer
Type: ID3D11Buffer*
Pointer to ID3D11Buffer. This can be any buffer resource that other copy commands, such as ID3D11DeviceContext::CopyResource or ID3D11DeviceContext::CopySubresourceRegion, are able to write to.
[in] DstAlignedByteOffset
Type: UINT
Offset from the start of pDstBuffer to write 32-bit UINT structure (vertex) count from pSrcView.
[in] pSrcView
Type: ID3D11UnorderedAccessView*
Pointer to an ID3D11UnorderedAccessView of a Structured Buffer resource created with either D3D11_BUFFER_UAV_FLAG_APPEND or D3D11_BUFFER_UAV_FLAG_COUNTER specified when the UAV was created. These types of resources have hidden counters tracking "how many" records have been written.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |