ID3D11DeviceContext::SOGetTargets method (d3d11.h)
Get the target output buffers for the stream-output stage of the pipeline.
Syntax
void SOGetTargets(
[in] UINT NumBuffers,
[out, optional] ID3D11Buffer **ppSOTargets
);
Parameters
[in] NumBuffers
Type: UINT
Number of buffers to get.
[out, optional] ppSOTargets
Type: ID3D11Buffer**
An array of output buffers (see ID3D11Buffer) to be retrieved from the device.
Return value
None
Remarks
A maximum of four output buffers can be retrieved.
The offsets to the output buffers pointed to in the returned ppSOTargets array may be assumed to be -1 (append), as defined for use in ID3D11DeviceContext::SOSetTargets.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |