ID3D11ComputeShader interface (d3d11.h)
A compute-shader interface manages an executable program (a compute shader) that controls the compute-shader stage.
Inheritance
The ID3D11ComputeShader interface inherits from the ID3D11DeviceChild interface.
Remarks
The compute-shader interface has no methods; use HLSL to implement your shader functionality. All shaders are implemented from a common set of features referred to as the common-shader core..
To create a compute-shader interface, call ID3D11Device::CreateComputeShader. Before using a compute shader you must bind it to the device by calling ID3D11DeviceContext::CSSetShader.
This interface is defined in D3D11.h.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |