ID3D11ComputeShader interface (d3d11.h)

A compute-shader interface manages an executable program (a compute shader) that controls the compute-shader stage.

Inheritance

The ID3D11ComputeShader interface inherits from the ID3D11DeviceChild interface.

Remarks

The compute-shader interface has no methods; use HLSL to implement your shader functionality. All shaders are implemented from a common set of features referred to as the common-shader core..

To create a compute-shader interface, call ID3D11Device::CreateComputeShader. Before using a compute shader you must bind it to the device by calling ID3D11DeviceContext::CSSetShader.

This interface is defined in D3D11.h.

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

ID3D11DeviceChild

Shader Interfaces