ID3D11PixelShader interface (d3d11.h)
A pixel-shader interface manages an executable program (a pixel shader) that controls the pixel-shader stage.
Inheritance
The ID3D11PixelShader interface inherits from the ID3D11DeviceChild interface.
Remarks
The pixel-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in are implemented from a common set of features referred to as the common-shader core..
To create a pixel shader interface, call ID3D11Device::CreatePixelShader. Before using a pixel shader you must bind it to the device by calling ID3D11DeviceContext::PSSetShader.
This interface is defined in D3D11.h.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |