ID3D11ShaderResourceView interface (d3d11.h)
A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture.
Inheritance
The ID3D11ShaderResourceView interface inherits from ID3D11View. ID3D11ShaderResourceView also has these types of members:
Methods
The ID3D11ShaderResourceView interface has these methods.
ID3D11ShaderResourceView::GetDesc Get the shader resource view's description. (ID3D11ShaderResourceView.GetDesc) |
Remarks
To create a shader-resource view, call ID3D11Device::CreateShaderResourceView.
A shader-resource view is required when binding a resource to a shader stage; the binding occurs by calling ID3D11DeviceContext::GSSetShaderResources, ID3D11DeviceContext::VSSetShaderResources or ID3D11DeviceContext::PSSetShaderResources.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |