D3D11_TEX1D_SRV structure (d3d11.h)
Specifies the subresource from a 1D texture to use in a shader-resource view.
Syntax
typedef struct D3D11_TEX1D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D11_TEX1D_SRV;
Members
MostDetailedMip
Type: UINT
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture1D for which ID3D11Device::CreateShaderResourceView creates a view) -1.
MipLevels
Type: UINT
The maximum number of mipmap levels for the view of the texture. See the remarks.
Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.
Remarks
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
As an example, assuming MostDetailedMip = 6 and MipLevels = 2, the view will have access to 2 mipmap levels, 6 and 7, of the original texture for which ID3D11Device::CreateShaderResourceView creates the view. In this situation, MostDetailedMip is greater than the MipLevels in the view. However, MostDetailedMip is not greater than the MipLevels in the original resource.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |