D3D11_TEX2D_ARRAY_VPOV structure (d3d11.h)

Identifies a texture resource for a video processor output view.

Syntax

typedef struct D3D11_TEX2D_ARRAY_VPOV {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D11_TEX2D_ARRAY_VPOV;

Members

MipSlice

The zero-based index into the array of subtextures.

FirstArraySlice

The index of the first texture to use.

ArraySize

The number of textures in the array.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Structures

ID3D11VideoDevice::CreateVideoProcessorOutputView