D3D11_VIDEO_PROCESSOR_FILTER_RANGE structure (d3d11.h)
Defines the range of supported values for an image filter.
Syntax
typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE {
int Minimum;
int Maximum;
int Default;
float Multiplier;
} D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
Members
Minimum
The minimum value of the filter.
Maximum
The maximum value of the filter.
Default
The default value of the filter.
Multiplier
A multiplier. Use the following formula to translate the filter setting into the actual filter value: Actual Value = Set Value × Multiplier.
Remarks
The multiplier enables the filter range to have a fractional step value.
For example, a hue filter might have an actual range of [–180.0 ... +180.0] with a step size of 0.25. The device would report the following range and multiplier:
- Minimum: –720
- Maximum: +720
- Multiplier: 0.25
The device should use a multiplier that can be represented exactly as a base-2 fraction.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Header | d3d11.h |
See also
ID3D11VideoProcessorEnumerator::GetVideoProcessorFilterRange