ID3D11Device2 interface (d3d11_2.h)
The device interface represents a virtual adapter; it is used to create resources. ID3D11Device2 adds new methods to those in ID3D11Device1.
Inheritance
The ID3D11Device2 interface inherits from ID3D11Device1. ID3D11Device2 also has these types of members:
Methods
The ID3D11Device2 interface has these methods.
ID3D11Device2::CheckMultisampleQualityLevels1 Get the number of quality levels available during multisampling. (ID3D11Device2.CheckMultisampleQualityLevels1) |
ID3D11Device2::CreateDeferredContext2 Creates a deferred context, which can record command lists. (ID3D11Device2.CreateDeferredContext2) |
ID3D11Device2::GetImmediateContext2 Gets an immediate context, which can play back command lists. (ID3D11Device2.GetImmediateContext2) |
ID3D11Device2::GetResourceTiling Gets info about how a tiled resource is broken into tiles. (ID3D11Device2.GetResourceTiling) |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11_2.h |