D3D11_SHADER_VERSION_TYPE enumeration (d3d11shader.h)
Indicates shader type.
Syntax
typedef enum D3D11_SHADER_VERSION_TYPE {
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 0xFFF0
} ;
Constants
D3D11_SHVER_PIXEL_SHADER Value: 0 Pixel shader. |
D3D11_SHVER_VERTEX_SHADER Value: 1 Vertex shader. |
D3D11_SHVER_GEOMETRY_SHADER Value: 2 Geometry shader. |
D3D11_SHVER_HULL_SHADER Value: 3 Hull shader. |
D3D11_SHVER_DOMAIN_SHADER Value: 4 Domain shader. |
D3D11_SHVER_COMPUTE_SHADER Value: 5 Compute shader. |
D3D11_SHVER_RESERVED0 Value: 0xFFF0 Indicates the end of the enumeration constants. |
Requirements
Requirement | Value |
---|---|
Header | d3d11shader.h |