ID3D11FunctionLinkingGraph::SetInputSignature method (d3d11shader.h)

Sets the input signature of the function-linking-graph.

Syntax

HRESULT SetInputSignature(
  [in]  const D3D11_PARAMETER_DESC *pInputParameters,
  [in]  UINT                       cInputParameters,
  [out] ID3D11LinkingNode          **ppInputNode
);

Parameters

[in] pInputParameters

Type: const D3D11_PARAMETER_DESC*

An array of D3D11_PARAMETER_DESC structures for the parameters of the input signature.

[in] cInputParameters

Type: UINT

The number of input parameters in the pInputParameters array.

[out] ppInputNode

Type: ID3D11LinkingNode**

A pointer to a variable that receives a pointer to the ID3D11LinkingNode interface that represents the input signature of the function-linking-graph.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

ID3D11FunctionLinkingGraph