ID3D11FunctionLinkingGraph::SetInputSignature method (d3d11shader.h)
Sets the input signature of the function-linking-graph.
Syntax
HRESULT SetInputSignature(
[in] const D3D11_PARAMETER_DESC *pInputParameters,
[in] UINT cInputParameters,
[out] ID3D11LinkingNode **ppInputNode
);
Parameters
[in] pInputParameters
Type: const D3D11_PARAMETER_DESC*
An array of D3D11_PARAMETER_DESC structures for the parameters of the input signature.
[in] cInputParameters
Type: UINT
The number of input parameters in the pInputParameters array.
[out] ppInputNode
Type: ID3D11LinkingNode**
A pointer to a variable that receives a pointer to the ID3D11LinkingNode interface that represents the input signature of the function-linking-graph.
Return value
Type: HRESULT
Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |