D3D12_FEATURE_DATA_SHADER_CACHE structure (d3d12.h)
Describes the level of shader caching supported in the current graphics driver.
Syntax
typedef struct D3D12_FEATURE_DATA_SHADER_CACHE {
D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
} D3D12_FEATURE_DATA_SHADER_CACHE;
Members
SupportFlags
Type: D3D12_SHADER_CACHE_SUPPORT_FLAGS
SAL: Out
Indicates the level of caching supported.
Remarks
Use this structure with CheckFeatureSupport to determine the level of support offered for the optional shader-caching features.
See the enumeration constant D3D12_FEATURE_SHADER_CACHE in the D3D12_FEATURE enumeration.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |