D3D12_SAMPLER_DESC structure (d3d12.h)
Describes a sampler state.
Syntax
typedef struct D3D12_SAMPLER_DESC {
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
FLOAT BorderColor[4];
FLOAT MinLOD;
FLOAT MaxLOD;
} D3D12_SAMPLER_DESC;
Members
Filter
A D3D12_FILTER-typed value that specifies the filtering method to use when sampling a texture.
AddressU
A D3D12_TEXTURE_ADDRESS_MODE-typed value that specifies the method to use for resolving a u texture coordinate that is outside the 0 to 1 range.
AddressV
A D3D12_TEXTURE_ADDRESS_MODE-typed value that specifies the method to use for resolving a v texture coordinate that is outside the 0 to 1 range.
AddressW
A D3D12_TEXTURE_ADDRESS_MODE-typed value that specifies the method to use for resolving a w texture coordinate that is outside the 0 to 1 range.
MipLODBias
Offset from the calculated mipmap level. For example, if the runtime calculates that a texture should be sampled at mipmap level 3 and MipLODBias is 2, the texture will be sampled at mipmap level 5.
MaxAnisotropy
Clamping value used if D3D12_FILTER_ANISOTROPIC or D3D12_FILTER_COMPARISON_ANISOTROPIC is specified in Filter. Valid values are between 1 and 16.
ComparisonFunc
A D3D12_COMPARISON_FUNC-typed value that specifies a function that compares sampled data against existing sampled data.
BorderColor[4]
RGBA border color to use if D3D12_TEXTURE_ADDRESS_MODE_BORDER is specified for AddressU, AddressV, or AddressW. Range must be between 0.0 and 1.0 inclusive.
MinLOD
Lower end of the mipmap range to clamp access to, where 0 is the largest and most detailed mipmap level and any level higher than that is less detailed.
MaxLOD
Upper end of the mipmap range to clamp access to, where 0 is the largest and most detailed mipmap level and any level higher than that is less detailed. This value must be greater than or equal to MinLOD. To have no upper limit on LOD, set this member to a large value.
Remarks
This structure is used by CreateSampler.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |