ID3D12InfoQueue interface (d3d12sdklayers.h)
An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack.
Inheritance
The ID3D12InfoQueue interface inherits from the IUnknown interface. ID3D12InfoQueue also has these types of members:
Methods
The ID3D12InfoQueue interface has these methods.
ID3D12InfoQueue::AddApplicationMessage Adds a user-defined message to the message queue and sends that message to debug output. |
ID3D12InfoQueue::AddMessage Adds a debug message to the message queue and sends that message to debug output. |
ID3D12InfoQueue::AddRetrievalFilterEntries Add storage filters to the top of the retrieval-filter stack. (ID3D12InfoQueue.AddRetrievalFilterEntries) |
ID3D12InfoQueue::AddStorageFilterEntries Add storage filters to the top of the storage-filter stack. (ID3D12InfoQueue.AddStorageFilterEntries) |
ID3D12InfoQueue::ClearRetrievalFilter Remove a retrieval filter from the top of the retrieval-filter stack. (ID3D12InfoQueue.ClearRetrievalFilter) |
ID3D12InfoQueue::ClearStorageFilter Remove a storage filter from the top of the storage-filter stack. (ID3D12InfoQueue.ClearStorageFilter) |
ID3D12InfoQueue::ClearStoredMessages Clear all messages from the message queue. (ID3D12InfoQueue.ClearStoredMessages) |
ID3D12InfoQueue::GetBreakOnCategory Get a message category to break on when a message with that category passes through the storage filter. (ID3D12InfoQueue.GetBreakOnCategory) |
ID3D12InfoQueue::GetBreakOnID Get a message identifier to break on when a message with that identifier passes through the storage filter. (ID3D12InfoQueue.GetBreakOnID) |
ID3D12InfoQueue::GetBreakOnSeverity Get a message severity level to break on when a message with that severity level passes through the storage filter. (ID3D12InfoQueue.GetBreakOnSeverity) |
ID3D12InfoQueue::GetMessage Get a message from the message queue. (ID3D12InfoQueue.GetMessage) |
ID3D12InfoQueue::GetMessageCountLimit Get the maximum number of messages that can be added to the message queue. (ID3D12InfoQueue.GetMessageCountLimit) |
ID3D12InfoQueue::GetMuteDebugOutput Get a boolean that determines if debug output is on or off. |
ID3D12InfoQueue::GetNumMessagesAllowedByStorageFilter Get the number of messages that were allowed to pass through a storage filter. (ID3D12InfoQueue.GetNumMessagesAllowedByStorageFilter) |
ID3D12InfoQueue::GetNumMessagesDeniedByStorageFilter Get the number of messages that were denied passage through a storage filter. (ID3D12InfoQueue.GetNumMessagesDeniedByStorageFilter) |
ID3D12InfoQueue::GetNumMessagesDiscardedByMessageCountLimit Get the number of messages that were discarded due to the message count limit. (ID3D12InfoQueue.GetNumMessagesDiscardedByMessageCountLimit) |
ID3D12InfoQueue::GetNumStoredMessages Get the number of messages currently stored in the message queue. (ID3D12InfoQueue.GetNumStoredMessages) |
ID3D12InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter Get the number of messages that are able to pass through a retrieval filter. (ID3D12InfoQueue.GetNumStoredMessagesAllowedByRetrievalFilter) |
ID3D12InfoQueue::GetRetrievalFilter Get the retrieval filter at the top of the retrieval-filter stack. (ID3D12InfoQueue.GetRetrievalFilter) |
ID3D12InfoQueue::GetRetrievalFilterStackSize Get the size of the retrieval-filter stack in bytes. (ID3D12InfoQueue.GetRetrievalFilterStackSize) |
ID3D12InfoQueue::GetStorageFilter Get the storage filter at the top of the storage-filter stack. (ID3D12InfoQueue.GetStorageFilter) |
ID3D12InfoQueue::GetStorageFilterStackSize Get the size of the storage-filter stack in bytes. (ID3D12InfoQueue.GetStorageFilterStackSize) |
ID3D12InfoQueue::PopRetrievalFilter Pop a retrieval filter from the top of the retrieval-filter stack. (ID3D12InfoQueue.PopRetrievalFilter) |
ID3D12InfoQueue::PopStorageFilter Pop a storage filter from the top of the storage-filter stack. (ID3D12InfoQueue.PopStorageFilter) |
ID3D12InfoQueue::PushCopyOfRetrievalFilter Push a copy of retrieval filter currently on the top of the retrieval-filter stack onto the retrieval-filter stack. (ID3D12InfoQueue.PushCopyOfRetrievalFilter) |
ID3D12InfoQueue::PushCopyOfStorageFilter Push a copy of storage filter currently on the top of the storage-filter stack onto the storage-filter stack. (ID3D12InfoQueue.PushCopyOfStorageFilter) |
ID3D12InfoQueue::PushEmptyRetrievalFilter Push an empty retrieval filter onto the retrieval-filter stack. (ID3D12InfoQueue.PushEmptyRetrievalFilter) |
ID3D12InfoQueue::PushEmptyStorageFilter Push an empty storage filter onto the storage-filter stack. (ID3D12InfoQueue.PushEmptyStorageFilter) |
ID3D12InfoQueue::PushRetrievalFilter Push a retrieval filter onto the retrieval-filter stack. (ID3D12InfoQueue.PushRetrievalFilter) |
ID3D12InfoQueue::PushStorageFilter Push a storage filter onto the storage-filter stack. (ID3D12InfoQueue.PushStorageFilter) |
ID3D12InfoQueue::SetBreakOnCategory Set a message category to break on when a message with that category passes through the storage filter. (ID3D12InfoQueue.SetBreakOnCategory) |
ID3D12InfoQueue::SetBreakOnID Set a message identifier to break on when a message with that identifier passes through the storage filter. (ID3D12InfoQueue.SetBreakOnID) |
ID3D12InfoQueue::SetBreakOnSeverity Set a message severity level to break on when a message with that severity level passes through the storage filter. (ID3D12InfoQueue.SetBreakOnSeverity) |
ID3D12InfoQueue::SetMessageCountLimit Set the maximum number of messages that can be added to the message queue. (ID3D12InfoQueue.SetMessageCountLimit) |
ID3D12InfoQueue::SetMuteDebugOutput Set a boolean that turns the debug output on or off. (ID3D12InfoQueue.SetMuteDebugOutput) |
Remarks
This interface is obtained by querying it from the ID3D12Device using IUnknown::QueryInterface
. The ID3D12Debug
layer must be enabled through ID3D12Debug::EnableDebugLayer
for that operation to succeed.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |