IDirect3DCubeTexture9::AddDirtyRect method (d3d9.h)
Adds a dirty region to a cube texture resource.
Syntax
HRESULT AddDirtyRect(
[in] D3DCUBEMAP_FACES FaceType,
[in] const RECT *pDirtyRect
);
Parameters
[in] FaceType
Type: D3DCUBEMAP_FACES
Member of the D3DCUBEMAP_FACES enumerated type, identifying the cube map face.
[in] pDirtyRect
Type: const RECT*
Pointer to a RECT structure, specifying the dirty region. Specifying NULL expands the dirty region to cover the entire cube texture.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be: D3DERR_INVALIDCALL.
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when IDirect3DCubeTexture9::LockRect is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. The destination surface of IDirect3DDevice9::UpdateSurface is also marked dirty automatically.
Using D3DLOCK_NO_DIRTY_UPDATE and explicitly specifying dirty regions can be used to increase the efficiency of IDirect3DDevice9::UpdateTexture. Using this method, applications can optimize what subset of a resource is copied by specifying dirty regions on the resource. However, the dirty regions may be expanded to optimize alignment.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |
See also
IDirect3DCubeTexture9::GetLevelDesc