IDirect3DDevice9::CreateDepthStencilSurface method (d3d9.h)
Creates a depth-stencil resource.
Syntax
HRESULT CreateDepthStencilSurface(
[in] UINT Width,
[in] UINT Height,
[in] D3DFORMAT Format,
[in] D3DMULTISAMPLE_TYPE MultiSample,
[in] DWORD MultisampleQuality,
[in] BOOL Discard,
[out, retval] IDirect3DSurface9 **ppSurface,
[in] HANDLE *pSharedHandle
);
Parameters
[in] Width
Type: UINT
Width of the depth-stencil surface, in pixels.
[in] Height
Type: UINT
Height of the depth-stencil surface, in pixels.
[in] Format
Type: D3DFORMAT
Member of the D3DFORMAT enumerated type, describing the format of the depth-stencil surface. This value must be one of the enumerated depth-stencil formats for this device.
[in] MultiSample
Type: D3DMULTISAMPLE_TYPE
Member of the D3DMULTISAMPLE_TYPE enumerated type, describing the multisampling buffer type. This value must be one of the allowed multisample types. When this surface is passed to IDirect3DDevice9::SetDepthStencilSurface, its multisample type must be the same as that of the render target set by IDirect3DDevice9::SetRenderTarget.
[in] MultisampleQuality
Type: DWORD
Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
[in] Discard
Type: BOOL
Set this flag to TRUE to enable z-buffer discarding, and FALSE otherwise. If this flag is set, the contents of the depth stencil buffer will be invalid after calling either IDirect3DDevice9::Present or IDirect3DDevice9::SetDepthStencilSurface with a different depth surface.
This flag has the same behavior as the constant, D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL, in D3DPRESENTFLAG.
[out, retval] ppSurface
Type: IDirect3DSurface9**
Address of a pointer to an IDirect3DSurface9 interface, representing the created depth-stencil surface resource.
[in] pSharedHandle
Type: HANDLE*
Reserved. Set this parameter to NULL. This parameter can be used in Direct3D 9 for Windows Vista to share resources.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.
Remarks
The memory class of the depth-stencil buffer is always D3DPOOL_DEFAULT.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |