IDirect3DDevice9::SetCurrentTexturePalette method (d3d9.h)

Sets the current texture palette.

Syntax

HRESULT SetCurrentTexturePalette(
  [in] UINT PaletteNumber
);

Parameters

[in] PaletteNumber

Type: UINT

Value that specifies the texture palette to set as the current texture palette.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DDevice9

IDirect3DDevice9::GetCurrentTexturePalette

Texture Palettes (Direct3D 9)