IDirect3DVolumeTexture9::LockBox method (d3d9helper.h)
Locks a box on a volume texture resource.
Syntax
HRESULT LockBox(
[in] UINT Level,
[out] D3DLOCKED_BOX *pLockedVolume,
[in] const D3DBOX *pBox,
[in] DWORD Flags
);
Parameters
[in] Level
Type: UINT
Specifies the level of the volume texture resource to lock.
[out] pLockedVolume
Type: D3DLOCKED_BOX*
Pointer to a D3DLOCKED_BOX structure, describing the locked region.
[in] pBox
Type: const D3DBOX*
Pointer to the volume to lock. This parameter is specified by a pointer to a D3DBOX structure. Specifying NULL for this parameter locks the entire volume level.
[in] Flags
Type: DWORD
Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NOSYSLOCK
- D3DLOCK_READONLY
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. For more information, see UpdateTexture.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |