XMVectorLogE function (directxmath.h)
Computes the base e logarithm of each component of a vector.The base e logarithm is also known as the natural logarithm.
Syntax
XMVECTOR XM_CALLCONV XMVectorLogE(
[in] FXMVECTOR V
) noexcept;
Parameters
[in] V
Vector for which to compute the base e logarithm.
Return value
Returns a vector whose components are base e logarithm of the corresponding components of V.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8.1. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.XMVectorLogE is new for DirectXMath version 3.05.
It's similar to the existing XMVectorLog function for Windows 8, but computes base e instead of base 2.
XMVectorLogE is implemented like this:
XMVECTOR Result;
Result.x = logf(V.x);
Result.y = logf(V.y);
Result.z = logf(V.z);
Result.w = logf(V.w);
return Result;
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |