ISpatialAudioObject::SetVolume method (spatialaudioclient.h)
Sets an audio amplitude multiplier that will be applied to the audio data provided by the ISpatialAudioObject before it is submitted to the audio rendering engine.
Syntax
HRESULT SetVolume(
[in] float volume
);
Parameters
[in] volume
The amplitude multiplier for audio data. This must be a value between 0.0 and 1.0.
Return value
If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values shown in the following table.
Return code | Description |
---|---|
|
ISpatialAudioObjectRenderStreamBase::BeginUpdatingAudioObjects was not called before the call to SetVolume. |
|
SetEndOfStream was called either explicitly or implicitly in a previous audio processing pass. SetEndOfStream is called implicitly by the system if GetBuffer is not called within an audio processing pass (between calls to ISpatialAudioObjectRenderStreamBase::BeginUpdatingAudioObjects and ISpatialAudioObjectRenderStreamBase::EndUpdatingAudioObjects). |
Remarks
If SetVolume is never called, the default value of 1.0 is used. After SetVolume is called, the volume that is set will be used for the audio object until the volume is changed with another call to SetVolume.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | spatialaudioclient.h |