FLOATOBJ structure (winddi.h)
The FLOATOBJ structure is used to emulate a floating-point number.
Syntax
typedef struct _FLOATOBJ {
ULONG ul1;
ULONG ul2;
} FLOATOBJ, *PFLOATOBJ;
Members
ul1
Reserved for system use.
ul2
Reserved for system use.
Remarks
This structure, in conjunction with the FLOATOBJ_Xxx service routines, allows graphics drivers to emulate floating-point arithmetic in the NT kernel. Floating-point arithmetic is not otherwise supported in the NT kernel code.
Requirements
Requirement | Value |
---|---|
Header | winddi.h (include Winddi.h) |