ID3DX11EffectPass::Apply method
Set the state contained in a pass to the device.
Syntax
HRESULT Apply(
UINT Flags,
ID3D11DeviceContext *pContext
);
Parameters
-
Flags
-
Type: UINT
Unused.
-
pContext
-
Type: ID3D11DeviceContext*
The ID3D11DeviceContext to apply the pass to.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|