D3DCULL enumeration

Defines the supported culling modes.

Syntax

typedef enum D3DCULL { 
  D3DCULL_NONE         = 1,
  D3DCULL_CW           = 2,
  D3DCULL_CCW          = 3,
  D3DCULL_FORCE_DWORD  = 0x7fffffff
} D3DCULL, *LPD3DCULL;

Constants

D3DCULL_NONE

Do not cull back faces.

D3DCULL_CW

Cull back faces with clockwise vertices.

D3DCULL_CCW

Cull back faces with counterclockwise vertices.

D3DCULL_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Remarks

The values in this enumerated type are used by the D3DRS_CULLMODE render state. The culling modes define how back faces are culled when rendering a geometry.

Requirements

Requirement Value
Header
D3D9Types.h

See also

Direct3D Enumerations

D3DCAPS9

D3DRENDERSTATETYPE