D3DDISPLAYROTATION enumeration
Specifies how the monitor being used to display a full-screen application is rotated.
Syntax
typedef enum D3DDISPLAYROTATION {
D3DDISPLAYROTATION_IDENTITY = 1,
D3DDISPLAYROTATION_90 = 2,
D3DDISPLAYROTATION_180 = 3,
D3DDISPLAYROTATION_270 = 4
} D3DDISPLAYROTATION;
Constants
-
D3DDISPLAYROTATION_IDENTITY
-
Display is not rotated.
-
D3DDISPLAYROTATION_90
-
Display is rotated 90 degrees.
-
D3DDISPLAYROTATION_180
-
Display is rotated 180 degrees.
-
D3DDISPLAYROTATION_270
-
Display is rotated 270 degrees.
Remarks
This enumeration is used in IDirect3D9Ex::GetAdapterDisplayModeEx, IDirect3DDevice9Ex::GetDisplayModeEx, and IDirect3DSwapChain9Ex::GetDisplayModeEx.
Applications may choose to handle monitor rotation themselves by using the D3DPRESENTFLAG_NOAUTOROTATE, in which case, the application will need to know how the monitor is rotated so that it may adjust its rendering accordingly.
Requirements
Requirement | Value |
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Header |
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See also