D3DXCreateVolumeTextureFromResource function

Creates a volume texture from a resource.

Syntax

HRESULT D3DXCreateVolumeTextureFromResource(
  _In_  LPDIRECT3DDEVICE9        pDevice,
  _In_  HMODULE                  hSrcModule,
  _In_  LPCTSTR                  pSrcResource,
  _Out_ LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the volume texture.

hSrcModule [in]

Type: HMODULE

Handle to the module where the resource is located, or NULL for the module associated with the image the operating system used to create the current process.

pSrcResource [in]

Type: LPCTSTR

Pointer to a string that specifies the resource name. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.

ppVolumeTexture [out]

Type: LPDIRECT3DVOLUMETEXTURE9*

Address of a pointer to an IDirect3DVolumeTexture9 interface representing the created texture object.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_OUTOFVIDEOMEMORY, D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.

Remarks

The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateVolumeTextureFromResourceW. Otherwise, the function call resolves to D3DXCreateVolumeTextureFromResourceA because ANSI strings are being used.

The function is equivalent to D3DXCreateVolumeTextureFromResourceEx(pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppVolumeTexture).

The resource being loaded must be an application-defined resource (RT_RCDATA).

This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.

Note that a resource created with this function when called from a IDirect3DDevice9 object will be placed in the memory class denoted by D3DPOOL_MANAGED. When this method is called from a IDirect3DDevice9Ex object the resource will be placed in the memory class denoted by D3DPOOL_DEFAULT.

Filtering is automatically applied to a texture created using this method. The filtering is equivalent to D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER in D3DX_FILTER.

Requirements

Requirement Value
Header
D3dx9tex.h
Library
D3dx9.lib

See also

D3DXCreateVolumeTextureFromFile

D3DXCreateVolumeTextureFromFileEx

D3DXCreateVolumeTextureFromFileInMemory

D3DXCreateVolumeTextureFromFileInMemoryEx

D3DXCreateVolumeTextureFromResourceEx

Texture Functions in D3DX 9