ID3DXBaseEffect::SetTexture method
Sets a texture.
Syntax
HRESULT SetTexture(
[in] D3DXHANDLE hParameter,
[in] LPDIRECT3DBASETEXTURE9 pTexture
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
-
pTexture [in]
-
Type: LPDIRECT3DBASETEXTURE9
Texture object. See IDirect3DBaseTexture9.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
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Header |
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Library |
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See also