D3D11_COUNTER_INFO structure (d3d11.h)

Information about the video card's performance counter capabilities.

Syntax

typedef struct D3D11_COUNTER_INFO {
  D3D11_COUNTER LastDeviceDependentCounter;
  UINT          NumSimultaneousCounters;
  UINT8         NumDetectableParallelUnits;
} D3D11_COUNTER_INFO;

Members

LastDeviceDependentCounter

Type: D3D11_COUNTER

Largest device-dependent counter ID that the device supports. If none are supported, this value will be 0. Otherwise it will be greater than or equal to D3D11_COUNTER_DEVICE_DEPENDENT_0. See D3D11_COUNTER.

NumSimultaneousCounters

Type: UINT

Number of counters that can be simultaneously supported.

NumDetectableParallelUnits

Type: UINT8

Number of detectable parallel units that the counter is able to discern. Values are 1 ~ 4. Use NumDetectableParallelUnits to interpret the values of the VERTEX_PROCESSING, GEOMETRY_PROCESSING, PIXEL_PROCESSING, and OTHER_GPU_PROCESSING counters.

Remarks

This structure is returned by ID3D11Device::CheckCounterInfo.

Requirements

Requirement Value
Header d3d11.h

See also

Core Structures