D3D11_VIEWPORT structure (d3d11.h)
Defines the dimensions of a viewport.
Syntax
typedef struct D3D11_VIEWPORT {
FLOAT TopLeftX;
FLOAT TopLeftY;
FLOAT Width;
FLOAT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D11_VIEWPORT;
Members
TopLeftX
Type: FLOAT
X position of the left hand side of the viewport. Ranges between D3D11_VIEWPORT_BOUNDS_MIN and D3D11_VIEWPORT_BOUNDS_MAX.
TopLeftY
Type: FLOAT
Y position of the top of the viewport. Ranges between D3D11_VIEWPORT_BOUNDS_MIN and D3D11_VIEWPORT_BOUNDS_MAX.
Width
Type: FLOAT
Width of the viewport.
Height
Type: FLOAT
Height of the viewport.
MinDepth
Type: FLOAT
Minimum depth of the viewport. Ranges between 0 and 1.
MaxDepth
Type: FLOAT
Maximum depth of the viewport. Ranges between 0 and 1.
Remarks
In all cases, Width and Height must be >= 0 and TopLeftX + Width and TopLeftY + Height must be <= D3D11_VIEWPORT_BOUNDS_MAX.
Viewport Sizes and Feature Level Support Differences between Direct3D 11 and Direct3D 10:
The range for the minimum and maximum viewport size is dependent on the feature level defined by D3D_FEATURE_LEVEL.
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Requirements
Requirement | Value |
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Header | d3d11.h |