ID3D12Debug2 interface (d3d12sdklayers.h)
Adds configurable levels of GPU-based validation to the debug layer.
Inheritance
The ID3D12Debug2 interface inherits from the IUnknown interface.
Methods
The ID3D12Debug2 interface has these methods.
ID3D12Debug2::SetGPUBasedValidationFlags This method configures the level of GPU-based validation that the debug device is to perform at runtime. (ID3D12Debug2.SetGPUBasedValidationFlags) |
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |