ID3D12Debug2 interface (d3d12sdklayers.h)

Adds configurable levels of GPU-based validation to the debug layer.

Inheritance

The ID3D12Debug2 interface inherits from the IUnknown interface.

Methods

The ID3D12Debug2 interface has these methods.

 
ID3D12Debug2::SetGPUBasedValidationFlags

This method configures the level of GPU-based validation that the debug device is to perform at runtime. (ID3D12Debug2.SetGPUBasedValidationFlags)

Requirements

Requirement Value
Target Platform Windows
Header d3d12sdklayers.h

See also

Debug Layer Interfaces IUnknown