D2D1_FIGURE_BEGIN enumeration (d2d1.h)
Indicates whether a specific ID2D1SimplifiedGeometrySink figure is filled or hollow.
Syntax
typedef enum D2D1_FIGURE_BEGIN {
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_FIGURE_BEGIN_FILLED Value: 0 Indicates the figure will be filled by the FillGeometry (ID2D1CommandSink::FillGeometry or ID2D1RenderTarget::FillGeometry) method. |
D2D1_FIGURE_BEGIN_HOLLOW Value: 1 Indicates the figure will not be filled by the FillGeometry (ID2D1CommandSink::FillGeometry or ID2D1RenderTarget::FillGeometry) method and will only consist of an outline. Moreover, the bounds of a hollow figure are zero. D2D1_FIGURE_BEGIN_HOLLOW should be used for stroking, or for other geometry operations. |
D2D1_FIGURE_BEGIN_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |