ID2D1RenderTarget::CreateBitmapBrush(ID2D1Bitmap*,constD2D1_BITMAP_BRUSH_PROPERTIES&,ID2D1BitmapBrush**) method (d2d1.h)
Creates an ID2D1BitmapBrush from the specified bitmap. The brush uses the default values for its opacity and transform.
Syntax
HRESULT CreateBitmapBrush(
[in] ID2D1Bitmap *bitmap,
[ref] const D2D1_BITMAP_BRUSH_PROPERTIES & bitmapBrushProperties,
[out] ID2D1BitmapBrush **bitmapBrush
);
Parameters
[in] bitmap
Type: ID2D1Bitmap*
The bitmap contents of the new brush.
[ref] bitmapBrushProperties
Type: const D2D1_BITMAP_BRUSH_PROPERTIES
The extend modes and interpolation mode of the new brush.
[out] bitmapBrush
Type: ID2D1BitmapBrush**
When this method returns, contains a pointer to a pointer to the new brush. This parameter is passed uninitialized.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The bitmap brush created by this method has an opacity of 1.0f and the identity matrix as its transform.
Examples
For an example showing how to paint an area with a bitmap brush, see How to Create a Bitmap Brush.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |