ID2D1RenderTarget::CreateCompatibleRenderTarget(D2D1_SIZE_F,D2D1_SIZE_U,ID2D1BitmapRenderTarget**) method (d2d1.h)
Creates a bitmap render target for use during intermediate offscreen drawing that is compatible with the current render target.
Syntax
HRESULT CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
D2D1_SIZE_U desiredPixelSize,
ID2D1BitmapRenderTarget **bitmapRenderTarget
);
Parameters
desiredSize
Type: [in] D2D1_SIZE_F
The desired size of the new render target (in device-independent pixels), if it should be different from the original render target. For more info, see the Remarks section.
desiredPixelSize
Type: [in] D2D1_SIZE_U
The desired size of the new render target in pixels if it should be different from the original render target. For more information, see the Remarks section.
bitmapRenderTarget
Type: [out] ID2D1BitmapRenderTarget**
When this method returns, contains a pointer to a pointer to a new bitmap render target. This parameter is passed uninitialized.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The pixel size and DPI of the new render target can be altered by specifying values for desiredSize or desiredPixelSize.
- If desiredSize is specified but desiredPixelSize is not, the pixel size is computed from the desired size using the parent target DPI. If the desiredSize maps to a integer-pixel size, the DPI of the compatible render target is the same as the DPI of the parent target. If desiredSize maps to a fractional-pixel size, the pixel size is rounded up to the nearest integer and the DPI for the compatible render target is slightly higher than the DPI of the parent render target. In all cases, the coordinate (desiredSize.width, desiredSize.height) maps to the lower-right corner of the compatible render target.
- If the desiredPixelSize is specified and desiredSize is not, the DPI of the new render target is the same as the original render target.
- If both desiredSize and desiredPixelSize are specified, the DPI of the new render target is computed to account for the difference in scale.
- If neither desiredSize nor desiredPixelSize is specified, the new render target size and DPI match the original render target.
The bitmap render target created by this method is not compatible with GDI.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |