ID2D1RenderTarget::DrawGeometry method (d2d1.h)
Draws the outline of the specified geometry using the specified stroke style.
Syntax
void DrawGeometry(
[in] ID2D1Geometry *geometry,
[in] ID2D1Brush *brush,
FLOAT strokeWidth,
[in, optional] ID2D1StrokeStyle *strokeStyle
);
Parameters
[in] geometry
Type: ID2D1Geometry*
The geometry to draw.
[in] brush
Type: ID2D1Brush*
The brush used to paint the geometry's stroke.
strokeWidth
Type: FLOAT
The width of the stroke, in device-independent pixels. The value must be greater than or equal to 0.0f. If this parameter isn't specified, it defaults to 1.0f. The stroke is centered on the line.
[in, optional] strokeStyle
Type: ID2D1StrokeStyle*
The style of stroke to apply to the geometry's outline, or NULL to paint a solid stroke.
Return value
None
Remarks
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawGeometry) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Examples
For an example, see How to Draw and Fill a Complex Shape.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |