ID2D1RenderTarget::GetMaximumBitmapSize method (d2d1.h)
Gets the maximum size, in device-dependent units (pixels), of any one bitmap dimension supported by the render target.
Syntax
UINT32 GetMaximumBitmapSize();
Return value
Type: UINT32
The maximum size, in pixels, of any one bitmap dimension supported by the render target.
Remarks
This method returns the maximum texture size of the Direct3D device.
Note The software renderer and WARP devices return the value of 16 megapixels (16*1024*1024). You can create a Direct2D texture that is this size, but not a Direct3D texture that is this size.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |