ID2D1RenderTarget::SetDpi method (d2d1.h)
Sets the dots per inch (DPI) of the render target.
Syntax
void SetDpi(
FLOAT dpiX,
FLOAT dpiY
);
Parameters
dpiX
Type: FLOAT
A value greater than or equal to zero that specifies the horizontal DPI of the render target.
dpiY
Type: FLOAT
A value greater than or equal to zero that specifies the vertical DPI of the render target.
Return value
None
Remarks
This method specifies the mapping from pixel space to device-independent space for the render target. If both dpiX and dpiY are 0, the factory-read system DPI is chosen. If one parameter is zero and the other unspecified, the DPI is not changed.
For ID2D1HwndRenderTarget, the DPI defaults to the most recently factory-read system DPI. The default value for all other render targets is 96 DPI.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |