ID2D1DrawingStateBlock interface (d2d1.h)
Represents the drawing state of a render target: the antialiasing mode, transform, tags, and text-rendering options.
Inheritance
The ID2D1DrawingStateBlock interface inherits from ID2D1Resource. ID2D1DrawingStateBlock also has these types of members:
Methods
The ID2D1DrawingStateBlock interface has these methods.
ID2D1DrawingStateBlock::GetDescription Retrieves the antialiasing mode, transform, and tags portion of the drawing state. |
ID2D1DrawingStateBlock::GetTextRenderingParams Retrieves the text-rendering configuration of the drawing state. |
ID2D1DrawingStateBlock::SetDescription Specifies the antialiasing mode, transform, and tags portion of the drawing state. (overload 1/2) |
ID2D1DrawingStateBlock::SetDescription Specifies the antialiasing mode, transform, and tags portion of the drawing state. (overload 2/2) |
ID2D1DrawingStateBlock::SetTextRenderingParams Specifies the text-rendering configuration of the drawing state. |
Remarks
Creating ID2D1DrawingStateBlock Objects
To create an ID2D1DrawingStateBlock, use the ID2D1Factory::CreateDrawingStateBlock method.A drawing state block is a device-independent resource; you can create it once and retain it for the life of your application. For more information about resources, see the Resources Overview.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |