D2D1_CHANGE_TYPE enumeration (d2d1effectauthor.h)
Describes flags that influence how the renderer interacts with a custom vertex shader.
Syntax
typedef enum D2D1_CHANGE_TYPE {
D2D1_CHANGE_TYPE_NONE = 0,
D2D1_CHANGE_TYPE_PROPERTIES = 1,
D2D1_CHANGE_TYPE_CONTEXT = 2,
D2D1_CHANGE_TYPE_GRAPH = 3,
D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_CHANGE_TYPE_NONE Value: 0 There were no changes. |
D2D1_CHANGE_TYPE_PROPERTIES Value: 1 The properties of the effect changed. |
D2D1_CHANGE_TYPE_CONTEXT Value: 2 The context state changed. |
D2D1_CHANGE_TYPE_GRAPH Value: 3 The effect’s transform graph has changed. This happens only when an effect supports a variable input count. |
D2D1_CHANGE_TYPE_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |