D2D1_INPUT_DESCRIPTION structure (d2d1effectauthor.h)
Describes the options that transforms may set on input textures.
Syntax
typedef struct D2D1_INPUT_DESCRIPTION {
D2D1_FILTER filter;
UINT32 levelOfDetailCount;
} D2D1_INPUT_DESCRIPTION;
Members
filter
The type of filter to apply to the input texture.
levelOfDetailCount
The mip level to retrieve from the upstream transform, if specified.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |