D2D1_SVG_PAINT_TYPE enumeration (d2d1svg.h)
Specifies the paint type for an SVG fill or stroke.
Syntax
typedef enum D2D1_SVG_PAINT_TYPE {
D2D1_SVG_PAINT_TYPE_NONE = 0,
D2D1_SVG_PAINT_TYPE_COLOR = 1,
D2D1_SVG_PAINT_TYPE_CURRENT_COLOR = 2,
D2D1_SVG_PAINT_TYPE_URI = 3,
D2D1_SVG_PAINT_TYPE_URI_NONE = 4,
D2D1_SVG_PAINT_TYPE_URI_COLOR = 5,
D2D1_SVG_PAINT_TYPE_URI_CURRENT_COLOR = 6,
D2D1_SVG_PAINT_TYPE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_SVG_PAINT_TYPE_NONE Value: 0 The fill or stroke is not rendered. |
D2D1_SVG_PAINT_TYPE_COLOR Value: 1 A solid color is rendered. |
D2D1_SVG_PAINT_TYPE_CURRENT_COLOR Value: 2 The current color is rendered. |
D2D1_SVG_PAINT_TYPE_URI Value: 3 A paint server, defined by another element in the SVG document, is used. |
D2D1_SVG_PAINT_TYPE_URI_NONE Value: 4 A paint server, defined by another element in the SVG document, is used. If the paint server reference is invalid, fall back to D2D1_SVG_PAINT_TYPE_NONE. |
D2D1_SVG_PAINT_TYPE_URI_COLOR Value: 5 A paint server, defined by another element in the SVG document, is used. If the paint server reference is invalid, fall back to D2D1_SVG_PAINT_TYPE_COLOR. |
D2D1_SVG_PAINT_TYPE_URI_CURRENT_COLOR Value: 6 A paint server, defined by another element in the SVG document, is used. If the paint server reference is invalid, fall back to D2D1_SVG_PAINT_TYPE_CURRENT_COLOR. |
D2D1_SVG_PAINT_TYPE_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Header | d2d1svg.h |