ID3D10Device::RSGetViewports method (d3d10.h)
Get the array of viewports bound to the rasterizer stage
Syntax
void RSGetViewports(
[in, out] UINT *NumViewports,
[out] D3D10_VIEWPORT *pViewports
);
Parameters
[in, out] NumViewports
Type: UINT*
Number of viewports in pViewports.
If pViewports is NULL, this will be filled with the number of viewports currently bound.
[out] pViewports
Type: D3D10_VIEWPORT*
An array of viewports (see D3D10_VIEWPORT) to be filled with information from the device. If NumViewports is greater than the actual number of viewports currently bound, then unused members of the array will contain 0.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |