ID3D10Multithread interface (d3d10.h)
A multithread interface accesses multithread settings and can only be used if the thread-safe layer is turned on.
Inheritance
The ID3D10Multithread interface inherits from the IUnknown interface. ID3D10Multithread also has these types of members:
Methods
The ID3D10Multithread interface has these methods.
ID3D10Multithread::Enter Enter a device's critical section. (ID3D10Multithread.Enter) |
ID3D10Multithread::GetMultithreadProtected Find out if multithreading is turned on or not. |
ID3D10Multithread::Leave Leave a device's critical section. (ID3D10Multithread.Leave) |
ID3D10Multithread::SetMultithreadProtected Turn multithreading on or off. |
Remarks
This interface is obtained by querying it from the ID3D10Device Interface using IUnknown::QueryInterface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |