D3D10_SHADER_DEBUG_VARTYPE enumeration (d3d10_1shader.h)
Distinguishes variables from functions in a scope.
Syntax
typedef enum _D3D10_SHADER_DEBUG_VARTYPE {
D3D10_SHADER_DEBUG_VAR_VARIABLE,
D3D10_SHADER_DEBUG_VAR_FUNCTION,
D3D10_SHADER_DEBUG_VAR_FORCE_DWORD = 0x7fffffff
} D3D10_SHADER_DEBUG_VARTYPE;
Constants
D3D10_SHADER_DEBUG_VAR_VARIABLE Element is a variable. |
D3D10_SHADER_DEBUG_VAR_FUNCTION Element is a function. |
D3D10_SHADER_DEBUG_VAR_FORCE_DWORD Value: 0x7fffffff Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used. |
Requirements
Requirement | Value |
---|---|
Header | d3d10_1shader.h (include D3D10Shader.h) |