ID3D10EffectMatrixVariable::GetMatrixTransposeArray method (d3d10effect.h)
Transpose and get an array of floating-point matrices.
Syntax
HRESULT GetMatrixTransposeArray(
[out] float *pData,
[in] UINT Offset,
[in] UINT Count
);
Parameters
[out] pData
Type: float*
A pointer to the first element of an array of transposed matrices.
[in] Offset
Type: UINT
The offset (in number of matrices) between the start of the array and the first matrix to get.
[in] Count
Type: UINT
The number of matrices in the array to get.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |