ID3D10EffectPass::Apply method (d3d10effect.h)
Set the state contained in a pass to the device.
Syntax
HRESULT Apply(
[in] UINT Flags
);
Parameters
[in] Flags
Type: UINT
Unused.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |