ID3D10EffectPass::ComputeStateBlockMask method (d3d10effect.h)
Generate a mask for allowing/preventing state changes.
Syntax
HRESULT ComputeStateBlockMask(
[in] D3D10_STATE_BLOCK_MASK *pStateBlockMask
);
Parameters
[in] pStateBlockMask
Type: D3D10_STATE_BLOCK_MASK*
A pointer to a state-block mask (see D3D10_STATE_BLOCK_MASK).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |